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Tips on Faster Bakes via Substance Painter / Designer using Decimation

Using Substance and your bake taking really long (especially AO, Thickness, or Normal)?

You can re-import your high poly .FBX file into Zbrush with the FBX plugin, run Decimate on your high poly and re-export as an .FBX for faster bakes.

I've found even just running Decimate twice on a dense model can create an 80% reduction in bake times.

Try it out! Let me know if it helps you!

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